2017 challenge - "Steamworks℠"
tHE GAME pIECES
Steamworks℠ is played using special FIRST gears and fuel. The gears are 11 inches in diameter and 2 inches thick. They are made of gold polypropylene and have 10 teeth. Fuel are 5 inches in diameter and are polyethylene balls. Each match begins with 100 fuel in each hopper and 20 fuel and 18 gears in each loading lane. Robots can be preloaded with 10 fuel and 1 gear.
SCORING With Gears
Throughout the game, robots must prepare the airship for take off by delivering gears to pilots and engaging rotors. Gears can be picked up from the field or loaded by human players into robots at the loading stations. Robots place gears on a peg at the bottom of the airship, and pilots (the human players in each airship) must pull the gear up and place it on the gear train to engage the rotors. Each of the 4 rotors require a different number of gears to fill them: 1, 2, 4, and 6. Rotors must be activated in this order. Rotors that require 4 and 6 gears begin with 1 and 2 prepopulated gears, respectively. Once the required amount of gears are loaded in the gear train, pilots must spin the rotors to engage them. During the teleop period, pilots can place the gear that is provided in the airship. For every rotor engaged, alliances earn 60 match points in the autonomous period and 40 match points in the telelop period. If all 4 rotors are turning by the end of the match, the alliance receives 1 ranking point during qualifications and 100 match points during playoffs.
Steamworks℠ is played by two competing alliances on a flat, 27 x 54 foot field. Each alliance consists of three robots, which commands one airship, where two human players, called 'pilots' reside. Teams begin behind the baseline with a maximum of 10 fuel and 1 gear pre-loaded in each robot. A total of 500 fuel is available for robots to release during the match in hoppers that boarder the field. During a two minute and thirty second match, teams must score fuel and deliver gears to build pressure and engage rotors to prepare for liftoff. At the end of the match, each alliance can "board" their airship by climbing ropes deployed by the pilot.
The robots on each alliance attempt to score as much fuel in the opposing boiler.
For every 1 kPa of steam pressure generated, 1 match point is earned.
If an alliance meets or exceeds 40 kPa of pressure, they earn 1 ranking point during qualifications and 20 match points during playoffs.
The match begins with a fifteen second Autonomous Period in which robots operate independently of driver inputs. The robots use pre-programmed instructions to try to score as many points as possible. More points are earned during this period, rather than during the Teleoperated period. During the autonomous period, if a robot passes or meets the base line, they receive 5 match points.
Once the 15 seconds are up, a Teleoperated Period starts. At this time, drivers take control of the robots and attempt to maximize their alliance score by delivering gears and scoring fuel. The Teleoperated Period lasts 2 minutes and 15 seconds. In the last 30 seconds of the match, pilots deploy the ropes, robots surround the airship, and climb their ropes. For each robot touching the touchpad at the top of their rope, the alliance earns 50 match points. Once the time is up, all robots are disconnected from the controllers and the score is calculated. The winning alliance is the team with the most points at the end of the game.
During qualifications, the winning teams receive 2 ranking points and the losing teams receive 1 ranking point.
- For a full copy of the Steamworks℠ game manual, click the link below